Defend Atlantis
February 22, 2009 by: TomOur very first defense game, the idea behind this game is to draw bubbles with the mouse, which trap enemies. Originally the engine was going to be used in some sort of platforming minigame! The defense genre fits it much better though, and gave us the chance to make different bubble types. The shockwave bubbles you get in the last level and the freeplay mode are my personal favourite and were really only added in as a bit of fun. Try setting up chain reactions in freeplay mode for some extra gameplay.



